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Dave Sag

das

i first touched a computer in 1980 in grade 10 maths.

in those days that meant colouring in bubbles on cards with a lead pencil.

the next year our school bought an apple ][ within two weeks i had my own key to the computer room

there i played ultima and wizardry

this led me to write a random maze generator (took 4 weeks)

i rewrote it so people could wander abut in 3D

and learned 6502 assembly language

then i went to uni and almost got expelled

for setting off fireworks in the CS labs

oops.

in 1984 i got my first mac and life changed permanently for me

i dropped out of uni and became a full time programmer

(three dimensional pty ltd)

this almost ruined me

but (saved by apple - they used to be so cool) instead

i got into dtp with a few pals

(scimitar type and art)

this almost killed me

then i got a 'real' job for about 6 mths before leaving

and starting a bike courier company.

(10 speed couriers)

I left there after two years and started an indi-rock mag.

(dB magazine) ... the dB is for decibel.

I left dB last year and, with Jesse Reynolds, formed

(virtual artists pty ltd)

with a view to being paid to hang out and 'do art'.

this I did for almost 10 years.

Then moved to London and enjoyed the dot-com boom. Then spent a lot of time travelling and enjoying the dot-com bust.

Then took a job as a Java developer.

Now back to being a freelance programmer.

General Information

⚠️ This artist is likely inactive on SITO. The last time they did anything here was 2005-08-25.
If they have given an email address, it may be out-of-date and invalid. ⚠️

(flag)HOMEPAGE: http://www.davesag.com

MESSAGE BOARD: Read archived comments about this artist

LOCATION: Netherlands

LANGUAGE: English

COPYRIGHT STATEMENT: "Creative Commons: non-commercial/sharealike" - This work, unless otherwise noted, is licensed under a Creative Commons License.

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Synergy Collaborative Art Projects

Gridcosm Gridcosm Recent levels:
2318,141,138

Full report for artist

Total: 3 levels, 4 pieces = 0.05 hogfactor

hogfactor is a measure of how many pieces made per level. Value ranges from 0.0 (generous) to 1.0 (total hog). Under 0.25 is friendly.
Fh = ((P / L) - 1) / 7


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